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SMALLWORLD - CURSED! MINI-EXPANSION | 
| Brand: Days of Wonder Category: Toy
Buy New: $4.65 as of 9/5/2010 05:22 CDT details
New (15) from $4.65
Seller: Howling Fun Games Rating: 3 reviews Sales Rank: 4336
Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 6 x 0.5
MPN: DOW7903 UPC: 824968826935 EAN: 0824968826935 ASIN: B002WDKA6W
Availability: Usually ships in 1-2 business days
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| Features:
| • | 2 New Race banners and tokens (Kobolds & Goblins) | | • | 5 new Special Power badges (Cursed, Hordes of, Marauding, Ransacking & Were-) | | • | 1 spare Race Banner, 1 spare Special Power badge and 1 spare Lost Tribe token. |
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| Editorial Reviews:
Product Description The Smallworld Cursed! mini-expansion allows you to put a curse on your (small) world! Please note: This is not a stand-alone game. A copy of Smallword is required to play.
Contents of Smallworld Cursed!:
- 2 New Race Banners and Tokens (Kobolds & Goblins)
- 5 New Special Power Badges (Cursed, Hordes of, Marauding, )
- 1 Spare Special Power Badge
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| Customer Reviews: Cursed! and Grand Dames Both Add Interest to Small World July 28, 2010 S. DeMott (Philadelphia, PA) 1 out of 1 found this review helpful
I purchased the Grand Dames and Cursed! expansions for Small World at the same time, so I will review them together. Since these are expansions, you need the base Small World game to play them. The expansions currently sell for a little under $10 each and are a good value at that price.
Grand Dames adds three new races and two new abilities. The abilities are nothing special, but two of the three races can make the game more interesting. The White Ladies advantage is that once in decline, they can never be attacked. Unforetunately, Days of Wonder overrated the benefits of this ability and does not give you enough White Lady tokens. The result is that you are unlikely to control more than three or four territories at the time the Ladies go into decline, so they won't get you as many victory coins as more numerous races would. When the Priestesses go into decline, they stack one token per territory held into a single territory, and they earn one victory coin per round for each token until the territory is defeated by an enemy. In a 2-player game, your opponent will always mass forces to defeat you, so the Priestesses aren't particularly useful, but in a four or five player game they can add a real dilemma because the Priestess player will likely win if not defeated, however, any other player who masses the forces to defeat the Priestesses is probably giving up so many victory coins that turn that they are significantly reducing their own chances of victory. The Gypsies have a strong incentive to abandon all of their territories each turn and start over. This adds an interesting twist because other players never know where they will come back onto the board.
Cursed! adds two races and five abilities. Of the races, the Kobolds are the more interesting because they are very numerous, but they always have to leave at least two tokens in each territory. This enables them to capture a lot of territory quickly and makes them harder to defeat, but they will likely go into decline quickly. Goblins are very similar to many of the base-game races with a slightly different racial advantage. All five new abilities add interest to the game. Four are largely in line with the types of abilities in the base game, but the Cursed! ability is a potential game changer if it comes out early. Cursed! gives you zero tokens and no advantages, but you have to pay three victory coins to bypass it. If the Cursed! ability comes out early in 4 or 5 player game, it could easily accumulate 15 victory coins or more and become very tempting to take just for the coins, especially in the final round.
Overall, I rate Cursed! as slightly better than Grand Dames, largely because the Grand Dames abilities are uninspiring and the White Ladies should have one more token. However, I recommend adding both expansions if you already own Small World and are looking for more variety. The only downside of the expansions is that it is difficult to fit them into the base-game box, and they do not come with a box of their own. I ended up putting the new race takens into the coin slots in the box and then piling the coins loose on top.
Beware of Price Gouging June 22, 2010 Brendan Flood (Indianapolis, IN United States) 4 out of 4 found this review helpful
This mini-expansion offers 2 more races and 5 more special powers to play with the base Small World game (base required to play). Having more options to choose from makes the great game of Small World that much more fun.
But please take note that the correct price for this expansion is around $10, not the $35 some sellers are trying to gouge you for.
Cursed and Grand Dames both had a temporary shortage between printings which caused some sellers to be unscrupulous. The next printing should be available in early July 2010 so please wait and buy it for a reasonable price.
The better expansion but still costly February 16, 2010 Gisli Jokull Gislason (Iceland) 4 out of 4 found this review helpful
This is one of two expansions to Small World and cannot be played by itself but introduces new races and abilities to the new game.
In fact the first thing you will notice is that there is not a lot in the box, only 2 new races Kobolds and Goblins with race tokens and 5 racial abilities Cursed, Hordes, Marauding, Ransacking, and Were-
Even so all the new cards are well thought out and the Kobolds come out very well. They are the most numerous race of all but are afraid of everything so they can never be alone and must always occupy an area with at least 2 tokens. The Goblins are also a nice addition and are very dangerous to races in decline. Both pieces well thought out and balanced.
But it is with the racial abilities that this addition shines;
Hordes is the least special, it gives you 2 extra race counters while active but o.k.
Ransacking is clever as it gives you extra points but rather than getting them from the pool you steal them from your enemies so quite a twist
Were- is rather special as it gives you a great combat advantage on even turns but nothing on odd turns. In addition it makes this race potentially dangerous and means other players will target you. But it works out o.k.
Cursed is a favorite - it is very bad and has no positive benefits but costs more to overstep than other cards so it might be valuable once other players have avoided it. A very clever card and kudos to its designer
Marauding is IMHO a little too powerful and might possibly upset the game balance. I would not have given it a 5 token value but something less. Never the less it adds to the value of the overall game.
Despite the low value for money this addition gives I think it adds a lot to the game and is a superior addition than the Dames of Small World. Recommended.
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